White elephant dice game: rules and an online dice roller

Short answer. Everyone sits in a circle holding one wrapped gift. Take turns rolling a die and do what the number says: swap, pass or roll again.

Roll the dice

8 players · Round 1

10:00

Player 1, your turn

Tap the die or press the button.

Pick your dice
House rules
Round 1: wrapped gifts on the move
1Swap gifts with the player on your left.
2Swap gifts with the player on your right.
3Everyone passes their gift one seat to the left.
4Swap gifts with anyone you like.
5Everyone passes their gift one seat to the right.
6Roll again.
Round 2: open gifts, last chance to swap
1Keep your gift. Pass the dice on.
2Swap gifts with anyone you like.
3Swap gifts with anyone you like.
4Pick two other players and swap their gifts.
5Everyone passes their gift one seat to the right.
6Everyone passes their gift one seat to the left.
No unwrapping until the end
1Swap gifts with the player on your left.
2Swap gifts with the player on your right.
3Everyone passes their gift one seat to the left.
4Everyone passes their gift one seat to the right.
5Swap gifts with anyone you like.
6Shake any gift and guess what is inside, then roll again.
Short game for kids: three rolls each, then everyone unwraps
1Keep your gift. Pass the dice on.
2Swap gifts with the player on your left.
3Swap gifts with the player on your right.
4Everyone passes their gift one seat to the left.
5Everyone passes their gift one seat to the right.
6Roll again.

How this round ends

  1. Finish the move when the clock rings.
  2. Stop rolling.
  3. Everyone unwraps, then round 2 starts.
  1. Finish the move when the clock rings.
  2. Stop rolling.
  3. Keep the gift in your hands.
  1. Finish the move when the clock rings.
  2. Stop rolling.
  3. Everyone opens their gift at once.
  1. Stop when everyone has rolled three times.
  2. Everyone unwraps at the same time.
  3. Swap after that only if both people agree.

How to play

Film: the white elephant dice game, from the first gift to the last swap
  1. Bring one wrapped gift each

    Agree on a spending limit before anyone shops. Leave names off the paper, so nobody knows whose gift is whose.

  2. Sit in a circle, gift in hand

    Choose who rolls first. The die then goes round to the left.

  3. Round 1: roll and follow the table

    A 1 or a 2 means you swap with a neighbor. A 3 or a 5 moves every gift one seat. A 4 lets you swap with anyone, and a 6 means roll again.

  4. Stop when the clock rings

    Set the game clock before the first roll. When it rings, finish the move in progress and stop rolling.

  5. Open the gifts together

    Everyone unwraps at the same time and shows what they got.

  6. Round 2: one last chance to swap

    Use a shorter clock and the Round 2 table. When it rings again, everyone keeps the gift in their hands.

These are the house rules on this page and in the printable sheet. Agree on yours before the first roll.

Choose your version

With children

Pick “Short game for kids”. It has one round of 3 rolls each, nobody swaps with someone they choose, and a 1 lets a child keep a gift they like. Give young children a seat next to an adult.

No unwrapping until the end

Pick this rule set in the roller. Every gift stays wrapped. When the clock rings, everyone opens at once.

At work or with friends

Funny is fine, unkind is not. Leave out anything that depends on clothing size, drinking or a private joke about one person. Anyone who does not want to play can watch and roll for the group.

Set the clock together

10 minutes for round 1 and 5 for round 2 works for most groups of 6 to 12. Add 5 minutes to round 1 for larger groups.

These are suggested times. If the clock rings during a move, finish that move and stop. Nobody swaps again unless both people agree to a trade.

On a video call, or with no dice?

One host collects the gifts beforehand and moves them on camera. Each player rolls on this page and says the number out loud. The host sends each gift to its final owner afterwards.

With no dice, draw numbers one to six from a bowl. Put each slip back. The same tables work.

Prefer open or steal?

Use the white elephant rules for the open-or-steal version, with a turn order generator and steal counter.

A few useful answers

Can you end up with your own gift?

Yes, the dice do not know who brought what. Keep it or offer a trade after the game. Both people have to agree.

What if someone forgets a gift?

Keep one or two spares ready. With no spare, that person can play as a team with someone else and share the gift.

Read the full guide

Short answer. Everyone sits in a circle holding one wrapped gift. Take turns rolling a die and do what the number says: swap, pass or roll again.

When the clock rings, everyone opens their gift, and a short second round lets people swap again.

Six wrapped gifts in a ring with a die in the middle and curved arrows showing gifts passing left and right.

The circle and the dice

Each player holds one wrapped gift. The die moves round the circle, and the gifts move with each roll.

How do you play the white elephant dice game?

These are the house rules on this page and in the printable sheet. Families play many versions, so agree on yours before the first roll, not halfway through.

Need a dice roller for the gift exchange?

Pick the number of players, 1 or 2 dice and the house rules, then roll. The table for the rules you picked shows the number you rolled, and the page counts whose turn it is. The game clock sits right under the controls, and a worked turn under the table. Nothing you choose is stored or sent.

With 2 dice, the roller chooses which of the two numbers to play. That speeds up a slow game, because more rolls lead to a move.

What happens in round 2?

Round 2 starts once every gift is open. Now people can see what they are swapping, so it gets louder. A 1 means keep your gift and pass the dice on. A 2 or a 3 lets you swap with anyone you like.

A 4 lets the roller pick two other players and swap their gifts. That is the move people remember. A 5 moves every gift one seat to the right, and a 6 moves every gift one seat to the left.

Keep round 2 short: 5 minutes is plenty for most groups. When the clock rings, the game is over and nobody can swap again. Anyone who wants to trade after that may only do so if both people agree.

Can you play without unwrapping until the end?

Yes. Pick "No unwrapping until the end" in the roller. There is only one round, and every gift stays wrapped the whole game. Players can shake, weigh and squeeze the gifts, but nobody peeks.

A 6 in this version means you shake any gift, say out loud what you think is inside and roll again. Guessing gets funnier as the game goes on, because people start to argue over the heavy, rattly box.

When the clock rings, everyone opens at once. This version suits groups who like suspense, and it stops anyone from chasing one gift they have already seen. Give it a longer clock than round 1, as there is no second round.

How long does the white elephant dice game take?

10 minutes for round 1 and 5 for round 2 works for most groups of 6 to 12. Add 5 minutes to round 1 for larger groups. With 2 dice, every turn leads to a move, so the clock matters more than the number of rolls.

The clock decides when the game ends, not the dice. If it rings during a move, finish that move and stop. Set the time out loud before you start, so nobody feels cheated at the end.

Which version fits your group?

With children

Pick "Short game for kids". It has one round of 3 rolls each, nobody swaps with someone they choose, and a 1 lets a child keep a gift they like. Choose gifts that suit every age in the circle, and give young children a seat next to an adult.

At work or with friends

Agree on the tone before anyone shops: funny is fine, unkind is not. Leave out anything that depends on clothing size, drinking or a private joke about one person. Anyone who does not want to play can watch and roll for the group.

On a video call

One host collects the gifts beforehand and plays them on camera. Each player rolls with the dice roller on this page and says the number out loud. The host moves the gifts, then sends each one to its final owner after the call.

With no dice at all

Write the numbers one to six on slips of paper and draw one from a bowl each turn. Put the slip back after each draw. The tables above still work.

Open or steal with dice

If your group prefers classic white elephant, keep the open or steal rules and roll before each choice. Our white elephant rules explain that version, with a turn order generator and a steal counter.

How is this different from white elephant?

In classic white elephant, players choose: open a wrapped gift or steal one that is already open. In the dice game, the die decides. That makes it faster, fairer for shy guests and easier with children, because nobody has to choose to take a gift from someone else.

Both games need one wrapped gift per player and a spending limit. For a game where each person buys for one named person, use the Secret Santa generator instead.

What gifts work for the dice game?

Pick gifts that most people in the circle would like: a puzzle, a mug, a card game, cozy socks or a treat to share. Gifts move a lot, so wrap them firmly and skip anything fragile.

Shape matters too. A box hides what is inside, which keeps the guessing going. A gift in a soft bag tells everyone what it is after one squeeze.

What else do people ask about the dice game?

Can you end up with your own gift?

Yes, the dice do not know who brought what. If you end up with your own gift, keep it or offer a trade after the game. Both people have to agree.

What if someone forgets a gift?

Keep one or two spare gifts ready and hand them out before the first roll. If there is no spare, that person can play as a team with someone else and share whatever the team ends up with.

How many players do you need?

Four is enough to play, and the game gets lively at six or more. With more than twenty, split into two circles with their own dice and clocks.