Gift guides

The best board games for Christmas

Short answer. Pick by how many will play, then by the youngest player's age. Ticket to Ride or Flip 7 suit most families from 8, Wavelength suits six or more, and Lost Cities suits two.

Light, quick games for the Christmas table.

Every age on this page is the one printed on the game's box.

Classics that never fail, for family game night

The ones people still ask to play again, years after they came out.

*Paid link

Pick 5 of 27

Days of Wonder Ticket to Ride route-building train game

Ages 8+

Collect cards and claim train routes across a map: easy for an eight-year-old to follow, and still close at the end for the adults. 2 to 5 players, 30 to 60 minutes. A Spiel des Jahres winner.

More about this game

How it plays: On your turn, draw two train cards, take new destination tickets, or play a set of same-coloured cards to claim a route between two cities. Finished tickets score points; tickets you don't finish count against you.

Why it's fun: Completing a long route across the map, or finding someone just took the one track you needed.

Good to know: Little reading: the cards are colours and the board has city names. Many map expansions exist, but the base game is complete. Spiel des Jahres 2004.

Pick 6 of 27

CATAN trading strategy board game

Ages 10+

Trade wood, brick and sheep with the people around you to build roads and towns, and the bargaining keeps the whole table talking. 3 to 4 players, 60 to 90 minutes. A Spiel des Jahres winner.

More about this game

How it plays: Roll two dice: every tile with that number pays wood, brick, sheep, wheat or ore to the players beside it. Trade with each other, then build roads, settlements and cities. A 7 brings out the robber. The first to 10 points wins.

Why it's fun: The trading: "one sheep for your brick?" across the table.

Good to know: The base game is for 3 or 4; a separate extension adds players 5 and 6. Dice decide a lot, and a game can run past 90 minutes. Spiel des Jahres 1995.

Pick 7 of 27

Asmodee Splendor tabletop strategy game

Ages 10+

Collect gems, buy cards, and watch your little gem engine grow. Quiet and quick, with heavy gem chips that are nice to handle. 2 to 4 players, about 30 minutes.

More about this game

How it plays: On your turn, take gems, reserve a card, or buy a card with your gems. Each card you buy gives a permanent gem discount, so your buying power grows. Nobles visit the first player with the right cards, and 15 points ends the game.

Why it's fun: The turn your cards finally pay for a big card on their own.

Good to know: No reading: icons and numbers. Quiet and quick, with heavy gem chips.

Carcassonne

Ages 7+

Lay tiles to build roads, cities and fields, and the map grows between you. A calm classic that suits grandparents. 2 to 5 players, about 35 minutes.

More about this game

How it plays: Draw a landscape tile and add it to the map so its edges match. You may put one of your followers on a road, city or monastery on that tile. Features score when they are finished; fields score at the end.

Why it's fun: Joining a road or city to someone else's so you share their points.

Good to know: No reading. Spiel des Jahres 2001. Many expansions exist; the base game is complete.

Azul

Ages 8+

Draft colorful tiles to decorate a palace wall. The tiles are heavy and lovely, and the choices are sharper than they look. 2 to 4 players, 30 to 45 minutes.

More about this game

How it plays: Take all the tiles of one colour from a display, and the rest slide to the middle. Fill rows on your board; at the end of each round, a tile from each full row moves to your wall and scores for its neighbours. Tiles you can't place cost points.

Why it's fun: Taking the colour your neighbour has been waiting for.

Good to know: No reading. BoardGameGeek players rate it best with 2. Quiet and thoughtful, with a little take-that. Spiel des Jahres 2018.

Dixit

Ages 8+

Give a clue to a dreamlike picture and see who guesses which card is yours. 3 players or more, about 30 minutes.

More about this game

How it plays: The storyteller picks one of their picture cards and gives a clue: a word, a sound, a line of a song. Everyone else secretly adds a card that fits, the cards are shuffled and shown, and the others vote for the storyteller's. A clue that only some people get scores best.

Why it's fun: Hearing why someone picked the picture they did.

Good to know: No reading: the cards are only pictures. BoardGameGeek players rate it best with 5 or 6. Spiel des Jahres 2010.

Cascadia

Ages 10+

Match habitat tiles and wildlife in a calm landscape puzzle. It plays well with two, or alone. 1 to 4 players, 30 to 45 minutes.

More about this game

How it plays: Each turn, take a habitat tile and the animal token paired with it from the four on offer. Add the tile to your landscape and put the animal on a matching habitat. After 20 turns, score your biggest habitats and the animal patterns on the scoring cards.

Why it's fun: The quiet satisfaction of a salmon run lining up just right.

Good to know: BoardGameGeek players rate it best with 2, and it has a good solo mode. Icons, almost no reading. Little interaction between players.

What are the best board games for 2 players?

Good for couples, a parent and child, or two cousins on the sofa.

*Paid link

Pick 8 of 27

Thames & Kosmos Lost Cities expedition card game

Ages 10+

A tense two-player card game by Reiner Knizia about when to commit to an expedition. Simple rules, one hard choice every turn. 2 players, about 30 minutes.

More about this game

How it plays: On your turn, play a card in rising order on one of five expeditions, or discard one, then draw. Every expedition you start costs 20 points before it earns anything, and handshake cards multiply the result. Three rounds make a game.

Why it's fun: Deciding whether one more card is worth starting an expedition you may not finish.

Good to know: Made for two. No reading: numbers and colours only.

Pick 9 of 27

Asmodee Splendor Duel strategy board game

Ages 10+

The two-player Splendor, with a shared board of gems and more ways to get in each other's way. 2 players, about 30 minutes.

More about this game

How it plays: Take up to three gems in a line from a shared board, or buy cards that give permanent gem bonuses. Some moves hand your opponent a privilege. Win with 20 points, 10 points in one colour, or 10 crowns.

Why it's fun: Three ways to win, so you are always watching what the other player is going for.

Good to know: Made for two, and more interactive than the original Splendor. You don't need to know Splendor to play.

Pick 10 of 27

Strategy board game for head-to-head play

Cats push kittens off a quilted bed in a short abstract game. Cute on the outside, sharp underneath. 2 players.

More about this game

How it plays: Place a kitten on the quilted bed and it boops the pieces next to it one space away, sometimes right off the bed. Three kittens in a row become cats, and three cats in a row wins. This version adds ghost cats that move and boop over other pieces.

Why it's fun: Lining up the boop that knocks your opponent's cat off the bed.

Good to know: Made for two. No reading. The fabric board and chunky pieces are half the charm.

Pick 11 of 27

IELLO King of Tokyo monster duel dice game

Ages 8+

Two giant monsters fight over Tokyo with dice. Quick and noisy, and the lead swings back and forth. 2 players.

More about this game

How it plays: Roll the dice up to three times, keeping the ones you want, then attack, heal, collect energy, or move the Fame and Destruction markers. Spend energy on power cards. Win by knocking out the other monster or by winning the tug-of-war on the tracks.

Why it's fun: The markers swinging your way, then straight back again.

Good to know: Made for two. The power cards have short text, so younger players may need a hand reading them.

Sky Team

Ages 12+

Land a plane together, without talking. A short, tense co-op made only for two. 2 players, about 20 minutes.

More about this game

How it plays: Each round you both roll dice in secret, then take turns placing them in the cockpit: steering, engines, flaps and landing gear. You can't discuss your dice, so you read each other's moves. Land without stalling, overshooting or crashing to win.

Why it's fun: The final approach, when everything rides on one die.

Good to know: Made for exactly two. Quiet and tense, with laughs. Spiel des Jahres 2024.

Hive

Ages 9+

Insect tiles and no board to set up: a chess-like duel you can learn in minutes. 2 players, about 20 minutes.

More about this game

How it plays: On your turn, place a new insect next to your own tiles or move one already down. Each insect moves its own way: the grasshopper jumps, the beetle climbs on top, the ant goes almost anywhere. Surround your opponent's queen bee on all six sides to win.

Why it's fun: Closing in on the queen while your opponent's beetle sits on top of yours.

Good to know: Made for two. No reading. The chunky tiles need no board, so it travels well.

Patchwork

Ages 8+

Sew the best quilt from fabric tiles, a calm puzzle for two by Uwe Rosenberg. 2 players, 15 to 30 minutes.

More about this game

How it plays: On your turn, buy one of the next three patches with buttons and spend the time shown on it, or move ahead on the time track and collect buttons. The player furthest behind always goes next. When time runs out, the most buttons wins, and gaps in your quilt cost you.

Why it's fun: Fitting an awkward patch into the exact hole you left for it.

Good to know: Made for two. No reading. Quiet and calm.

7 Wonders Duel

Ages 10+

Build a civilisation head to head. Designed for two from the start, with 3 ways to win. 2 players, about 30 minutes.

More about this game

How it plays: Take a card from the layout, but only one with nothing covering it. Build it, use it to build one of your wonders, or sell it for coins. Over three ages, win by military power, by six different science symbols, or by points at the end.

Why it's fun: Racing toward a sudden win by science or war while the other player tries to stop you.

Good to know: Made for two. It takes a full read of the rules. Icons on the cards, little text. Expansions exist but aren't needed.

Which party games work for six or more?

Teams, quick rounds and no long rules to read.

*Paid link

Pick 12 of 27

CMYK Wavelength guessing party game

Ages 14+

Guess where a clue falls between two opposites, like hot and cold. Every round turns into a friendly argument about how your family thinks. 2 to 12 players.

More about this game

How it plays: One player sees a hidden target on a dial between two opposites, such as hot and cold, and gives a clue. Their team turns the dial to where they think the target is, and the closer they land, the more they score. The other team guesses left or right for a point. First to 10 wins.

Why it's fun: The debate: the team talking each other round to one spot on the dial.

Good to know: BoardGameGeek players rate it best with 6 or 8. The cards carry printed word pairs, so younger players need to read.

Pick 13 of 27

USAOPOLY Telestrations draw-and-guess party game

Ages 12+

Draw, guess, pass, and laugh at the result. Nobody has to be good at drawing, which is exactly why it works. 4 to 8 players.

More about this game

How it plays: Everyone gets a secret word and draws it in their own sketchbook against a timer. Pass the books on: the next player guesses the drawing, the next draws that guess, and so on until each book comes home.

Why it's fun: The reveal, page by page, when everyone sees how the word turned into something else entirely.

Good to know: Everyone plays at once, so nobody waits for a turn. BoardGameGeek players rate it best with 8. Guesses are written, so players need to read and write.

Pick 14 of 27

USAOPOLY Hues and Cues color-guessing party game

Ages 8+

Give clues to one color among hundreds on the board. Calm and chatty, and grandparents play it as well as teenagers. 3 to 10 players.

More about this game

How it plays: The cue giver picks a secret colour from the 480 on the board and says one word. Everyone puts a cone where they think it is; then comes a two-word clue and a second cone. Closer cones score more, and the cue giver scores too.

Why it's fun: Finding out that your aunt's idea of "tomato" sits three rows from yours.

Good to know: Very quick to teach. BoardGameGeek players rate it best with 6 to 8. Clues are spoken, so guessers don't need to read.

Pick 15 of 27

Big Potato The Chameleon group bluffing game

Ages 14+

Everyone knows the secret word except one player, who has to bluff. Rounds are quick, so nobody minds being caught. 3 to 8 players.

More about this game

How it plays: A topic card shows 16 words, and everyone except the Chameleon learns which one is secret. Each player says one word linked to it, then the table votes. Caught, the Chameleon can still win by guessing the word.

Why it's fun: Choosing a clue that proves you know the word without handing it to the Chameleon.

Good to know: Rounds take a few minutes. BoardGameGeek players rate it best with 6 or 7. Players read the topic cards, so it suits confident readers.

Pick 16 of 27

Jumbo Hitster music party card game

Ages 16+

Put songs in order of the year they came out. Every generation at the table has a decade it knows by heart. 2 to 10 players.

More about this game

How it plays: Scan a card with the Hitster app and a song plays without its title or year. Place the card on your timeline where you think its year fits, then flip it to check. Get it right and you keep it; tokens let you steal a card someone else got wrong. The first to 10 cards wins.

Why it's fun: Hearing three notes and knowing exactly which year it is.

Good to know: Needs a phone with the free Hitster app, an internet connection and a speaker; the songs play through Spotify. No reading needed to play.

Just One

Ages 8+

Everyone writes a one-word clue, and matching clues cancel out, so simple words turn surprisingly hard. 3 to 7 players, about 20 minutes.

More about this game

How it plays: One player looks away while the rest see the mystery word and each write a one-word clue on their stand. Identical clues are removed before the guesser looks. The team plays 13 cards and tries to get as many right as it can.

Why it's fun: Finding out three of you wrote "snow" and the guesser is left with "carrot".

Good to know: BoardGameGeek players rate it best with 6 or 7. Players write words, so they need to spell a little. Spiel des Jahres 2019.

First games for young children

Short turns, no reading, and a winner in about 15 minutes.

*Paid link

Pick 17 of 27

Hasbro Gaming cherry-themed board game

Ages 3+

Spin and count cherries off your tree. A first game three-year-olds can play on their own, and it quietly practises counting. 2 to 4 players.

More about this game

How it plays: Spin the spinner and move that many cherries, one to four, from your tree into your basket. The dog and the bird make you put some back, and the spilled basket sends them all back. The first to an empty tree wins.

Why it's fun: Small children can run the whole game themselves, counting out loud as they pick.

Good to know: Pure luck, so a three-year-old can beat a grown-up fairly. No reading.

Pick 18 of 27

Educational Insights Sneaky, Snacky Squirrel family board game

Ages 3+

Pick up acorns with a squirrel squeezer. Small hands love working it, and nobody needs to read. 2 to 4 players.

More about this game

How it plays: Spin, then use the Squirrel Squeezer to pick up an acorn of that colour for your log. Some spins let you choose an acorn, steal one, miss a turn, or put your acorns back. The first to fill a log with one acorn of each colour wins.

Why it's fun: Working the squeezer: children love the grab as much as winning.

Good to know: No reading: the spinner shows colours. Good practice for small hands.

Pick 19 of 27

ThinkFun Zingo matching bingo game

Ages 4+

Bingo with pictures for children who can't read yet, and a tile slider they will want to work themselves. Fast and noisy. 2 to 6 players.

More about this game

How it plays: Slide the Zinger and two picture tiles pop out. Whoever has that picture on their card calls it first and covers it. The first to fill their card shouts "Zingo!"

Why it's fun: The race to call out a picture before your brother does.

Good to know: Each card has an easier green side and a harder red side, so older children can play at their own level. Pictures carry the game, with the word printed beside each one.

Pick 20 of 27

Asmodee Spot It! matching card game

Ages 6+

Find the one match between 2 cards. It takes seconds to learn and fits in a small tin. 2 to 8 players.

More about this game

How it plays: Turn over cards and race to spot the one picture two cards share, then say it out loud. The tin holds several mini-games, from collecting the most cards to a hot-potato round.

Why it's fun: The moment the match jumps out at you after staring for ages.

Good to know: No reading, only pictures. 55 cards in a small tin, so it fits in a stocking.

Mooki Island

Ages 4+

This year's children's Spiel des Jahres, a quick card duel about collecting little creatures. 2 players, about 15 minutes.

More about this game

How it plays: Take turns picking cards to collect Mookies, little creatures from five families. Whoever has more of a family wins its trophy.

Why it's fun: The shiny legendary Mookies, and a poster for naming every creature.

Good to know: No reading: it was made for children who can't read yet. The designer started it because his four-year-old wanted to play with cards he couldn't read.

Outfoxed!

Ages 5+

A co-operative mystery: find the fox before it escapes. Everyone wins or loses together, so nobody ends up in tears. 2 to 4 players, about 20 minutes.

More about this game

How it plays: Roll the dice to move around the board and either uncover clues or reveal suspects. Slide each clue into the decoder to rule foxes out. Catch the thief before it reaches its den.

Why it's fun: The clue decoder, which shows whether the thief has the item on the card.

Good to know: Talking is allowed and encouraged. BoardGameGeek players rate it best with 3 or 4.

Rhino Hero

Ages 5+

Stack card walls and roofs until the tower falls. Giggly and quick, and the crash is the best part. 2 to 5 players, 5 to 15 minutes.

More about this game

How it plays: On your turn, stand a folded wall card on the roof below and lay a roof card from your hand on top. Some roofs have symbols that change the next turn or send the wooden Super Rhino up the tower. Empty your hand to win; topple the tower and you lose.

Why it's fun: The hush before you place a card, and the clatter when the tower goes.

Good to know: Steady hands, no reading. BoardGameGeek players rate it best with 3.

Keep games short and stop while it is still fun. Playing on a team with an adult takes the sting out of losing.

Games the whole family can learn, mostly from age 7

Easy to teach to grandparents, close enough that children can win.

That's a rough guide, not a promise for every game: each one keeps the age on its box, and some start at 8.

*Paid link

Pick 21 of 27

Pressman Rummikub tile rummy game

Make runs and sets with number tiles, then rearrange what's on the table to fit yours in. The tile game many grandparents already know. 2 to 4 players.

More about this game

How it plays: From the tiles on your rack, make runs in one colour or groups of one number in different colours. Your first play must add up to 30 points. After that you can rearrange any tiles on the table to fit yours in. The first to empty their rack wins.

Why it's fun: Pulling apart the sets on the table to squeeze in one more tile.

Good to know: Numbers and colours only, no reading. Quiet and thinky. Spiel des Jahres 1980.

Pick 22 of 27

TENZI tabletop dice game

Ages 7+

Everyone rolls 10 dice at once until they all match. No turns and no waiting, just a loud race. 2 to 4 players.

More about this game

How it plays: Everyone rolls their ten dice at the same time, keeps the dice showing one number and rerolls the rest as fast as they can. The first with all ten the same shouts "Tenzi!" and wins the round.

Why it's fun: Nobody waits for a turn: the whole table rolls in one clatter.

Good to know: No reading, just recognising numbers. It gets loud.

Pick 23 of 27

Mattel Games Blokus tabletop strategy game

Ages 7+

Place your colored pieces so they only touch at the corners. One rule, and the board fills up into a picture. 2 to 4 players.

More about this game

How it plays: Each colour has 21 pieces shaped like Tetris blocks, and your first piece goes in a corner. Every new piece must touch one of your own at a corner, never along a side. When nobody can place any more, the fewest squares left over wins.

Why it's fun: Slipping a piece into the last gap and cutting off someone's path across the board.

Good to know: BoardGameGeek players rate it best with 4. No reading. Rules for two players are in the box.

Pick 24 of 27

Ravensburger Labyrinth maze board game

Ages 7+

Slide the maze to reach your treasures, and close off someone else's path while you're at it. Children and adults play on even terms. 2 to 4 players.

More about this game

How it plays: On your turn, push the spare maze tile into a row or column to shift the paths, then move your pawn toward the treasure on your secret card. Collect all your treasures and get back to your start to win.

Why it's fun: Shoving a row to open your own path and, just as often, closing someone else's.

Good to know: No reading: the treasures are pictures. Children play it as a puzzle; adults can play it more ruthlessly.

Sushi Go!

Ages 8+

Pick a card and pass the hand to build the best plate of sushi. Cute for children, sharp enough for adults. 2 to 5 players, about 15 minutes.

More about this game

How it plays: Everyone picks one card from their hand at the same time, reveals it, and passes the rest along. Score sets: dumplings get better the more you have, wasabi triples your next nigiri, and pudding scores at the very end. Three rounds, highest score wins.

Why it's fun: Taking the card your neighbour clearly needs.

Good to know: BoardGameGeek players rate it best with 4. No reading; the scoring is on the cards. Everyone plays at once, so nobody waits.

Ticket to Ride and Flip 7, above, also suit this group.

Co-op games for families who would rather play as one team

Everyone wins or loses as one team, which keeps Christmas peaceful.

*Paid link

Pick 25 of 27

Pandasaurus Games The Mind cooperative card game

Ages 8+

Play numbered cards in order without speaking. It sounds impossible and works more often than it should. 2 to 4 players, about 20 minutes.

More about this game

How it plays: Each round everyone gets as many cards as the level number. Without talking, the team plays them onto one pile from lowest to highest. Play out of order and you lose a life; clear all the levels to win.

Why it's fun: The held breath while everyone waits to see who plays next.

Good to know: BoardGameGeek players rate it best with 4. Numbers only, no reading, and very quick to teach.

Pick 26 of 27

Thames & Kosmos Crew cooperative card game

Ages 10+

A trick-taking game where the team completes missions together, each a little harder than the last. 2 to 5 players, about 20 minutes.

More about this game

How it plays: Players take tricks as in Hearts or Whist: follow the suit led, and submarine cards win. Each mission gives the team tasks, such as one player winning a certain card, and you can't say what is in your hand. If one task fails, the whole team tries again.

Why it's fun: Silently hoping your partner sees the plan, and the cheer when the last trick lands.

Good to know: BoardGameGeek players rate it best with 4. Quiet and thinky rather than loud. A standalone game: you don't need the first Crew.

Pick 27 of 27

Asmodee So Clover! cooperative word clue game for friends

Ages 10+

Write clues that link pairs of words, then watch the others rebuild your clover. Funny when it works, funnier when it doesn't. 3 to 6 players, about 30 minutes.

More about this game

How it plays: Each player gets four word cards on a clover board and secretly writes one clue between each pair of neighbouring words. Then the cards come off, a decoy joins them, and the team puts your clover back together. The first try scores the most.

Why it's fun: Watching everyone puzzle over why you wrote "grandma" between "boat" and "cheese".

Good to know: BoardGameGeek players rate it best with 3 or 4. Players read and write words, so it suits confident spellers.

Bomb Busters

Ages 10+

Defuse a bomb by working out which wire to cut, over 66 missions that each add a twist. 2 to 5 players, 20 to 40 minutes. Last year's Spiel des Jahres.

More about this game

How it plays: Each player has a hidden row of numbered wires sorted low to high. On your turn, point at a teammate's wire and name a number you hold. Right, and you both cut; wrong, and the countdown moves on. Cut every wire to win, but a red wire ends it at once.

Why it's fun: Working out from one cut where every other number must sit.

Good to know: BoardGameGeek players rate it best with 4. 66 missions in the box, each adding a twist, so it lasts all winter. Missions need some reading.

Pandemic

Ages 8+

The team races to cure four diseases before they spread. Each player has a role with its own power, and nobody wins alone. 2 to 4 players, about 45 minutes.

More about this game

How it plays: On your turn, take four actions: travel, treat a city, build a research station, share cards or find a cure. Then draw cards, and new infections spread across the map. Cure all four diseases before outbreaks, cubes or cards run out.

Why it's fun: Planning the whole team's moves together, and stopping an outbreak chain one city short.

Good to know: BoardGameGeek players rate it best with 4. Plan an hour for the first game. One keen player can end up running everyone's turn, so let each player decide their own.

Christmas games with nothing to buy

You don't always have to buy a game. These are our free ones, with rules you can read out on the night.

Hosting? Print our free party game sheets and you have 3 games ready before anyone arrives.

Christmas party game sheets

Free to print: charades with six cut-out prompts, a ten-question quiz with the answers folded under, and the left right story with rules. Letter or A4.

Open PDF to print: Christmas party game sheetsPDF · Letter

A few last questions

When should I buy a board game for Christmas?

Before December, if you can. Popular games and new award winners often sell out in the weeks before Christmas.

What is a good board game for someone who never plays?

A light game with short rules, such as Flip 7, Ticket to Ride or Codenames. Avoid heavy strategy games for a first game.

What do easy and some thinking mean?

Easy games teach in 5 minutes and leave room for snacks and chatter. Games with some thinking need a full read of the rules and about an hour at the table.

Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon.com at the time of purchase will apply to the purchase of this product.