Many ten-year-olds write their own stories, and lots of them still love to draw and paint.
A journal, a sketchbook or a craft she can finish in an afternoon gives that creativity room to grow. Have a look at the ideas below for a ten-year-old girl.
Flower arranging is the real play in this LEGO Friends shop: once the build is done, she decides where every brick bloom goes and rearranges the display as often as she likes.
With a younger cousin as her first customer, the shop also gives her a game to lead rather than just play.
A Tamagotchi Original puts a digital creature in her care, a good fit if she feeds the goldfish without being reminded. Its needs pop up through the day, so the pet rides along in her backpack for check-ins at recess.
Lights out is when this Ravensburger Eiffel Tower earns its place on her nightstand.
She builds the 3D puzzle herself, and after the lamp clicks off, the finished Paris landmark glows softly in the dark, its outline easy to make out from her pillow.
Amazon Kindle Colorsoft Kids e-reader for chapter books
Library hold lists move slower than she reads.
Amazon Kids+ comes included for an introductory period and is a paid subscription after that; the reader works without it. This Kindle keeps a whole series in one reader, with the next volume ready to open. A cliffhanger right before bedtime means the following book opens that same night, its cover showing in color on the screen.
Side paths tempt her more than the main quest in any game she plays, and this Zelda adventure offers a huge world to wander, with plenty to find off the trail.
One thing to confirm first: this edition plays only on a Nintendo Switch 2.
This Ravensburger Mischief Makers jigsaw puzzle gives a girl who likes slow, quiet projects a picture to build.
Its maker labels it for ages 9 and up, so she sorts edges and sections herself. Cousins and grown-ups can stop by the card table and fit a few pieces too.
Spot It! gives a 10-year-old girl a fast race she can start with friends at a moment's notice.
She deals the round herself and calls out each match as soon as she sees it. At recess the deck comes out of her backpack for a few rounds before the bell.
This Klutz book breaks the skill into small steps she can practice in her bedroom, and since plenty of drops come before the pattern clicks, counting catches before each drop sets a number to beat each time she picks the book back up.
LEGO Gravity Drop hands a 10-year-old tinkerer a Klutz kit of contraptions that run on gravity.
She guesses how each new build will move, then sets it off to see whether she called it. After that, she swaps a few parts and runs the fresh layout again.
When you want a present that gets her out the front door, the Razor A5 gives her wheels of her own.
Kids her age want to reach a friend's house without a parent driving, and a scooter covers that trip. Her quickest route to that friend's door becomes a record she keeps beating.
You may have noticed she grabs anything with wheels; a Razor RipStik gives her a board she works out on her own.
Friends her age swap tips on the sidewalk, and steering this takes a knack worth showing them. A full lap of the block, feet never touching the ground, becomes the run she shows the others.
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Questions and answers
Which of these run on batteries?
The TAPPLE word game does: it takes AA batteries, so stash spares in the game drawer. It comes out after dinner when the whole family gathers at the table to shout answers in quick word rounds.
Can a 10-year-old put any of these together on her own?
Yes. The Ravensburger Mischief Makers puzzle carries a maker's age label she already clears, so she sorts the edges and sections herself at the card table, and cousins and grown-ups can drop in to place a few pieces. The glowing Eiffel Tower puzzle is hers to build alone too, section by section, before it glows softly on her nightstand after lights out.
What makes a good small gift for a girl who wants something in her backpack at recess?
A girl who always has something to pull out before the bell gets a fast race from the Spot It! card game: she deals the round herself and calls each match as she sees it with friends. For the same girl, if silly beats sweet, the Fuggler Squidge plush monster rides along as a deliberately weird mascot for the school week.
Set her birthday alarm once. Each year, 3 weeks before, a link to picks for her new age.
One email a few days before the last recommended mailing day, then nothing more.
· We recheck every pick daily and swap out anything that’s no longer available.Rechecked daily
Chosen by our team from store data and what readers pick, not hands-on tests. Nothing is paid to be on this list. Recall notices checked . How we pick
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