Virtual Gifts for Kids: Roblox and Minecraft Guide

Last updated on December 1, 2025

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Last month, my 10-year-old asked if she could throw her birthday party on Roblox. Not “play Roblox at her party”—host the entire event inside the platform. Her friends would gather as avatars. They’d bring virtual gifts. She’d already designed the party space.

My librarian brain immediately needed to understand what was happening here. And what I discovered explains why so many parents feel confused when their kids beg for Robux or Minecoins—and why dismissing virtual gifts as “not real” might actually miss something important.

Ten-year-old girl sitting cross-legged on bedroom floor with laptop, face lit by screen glow showing excited expression
That screen glow isn’t just light, it’s the look of a kid whose social world lives in two places at once.

Key Takeaways

What Virtual Gifts Actually Are (And Why They Matter)

Virtual gifts in Roblox and Minecraft are digital items purchased with in-game currency—avatar outfits, accessories, game passes, and limited-edition collectibles that children use for self-expression and social connection.

The main types include:

  • Avatar items: Clothing, hairstyles, faces, and accessories that customize a child’s digital representation
  • Game passes: Unlocks for special abilities or access within specific games
  • Limited items: Rare collectibles that can increase in value and be traded
  • Gift cards: Physical cards exchanged for Robux or Minecoins, increasingly given at birthdays
Infographic showing four types of virtual gifts including avatar items, game passes, limited collectibles, and gift cards
These four categories make up most of what kids are actually asking for when they beg for Robux.

This isn’t fringe behavior. A 2024 University of Oregon analysis found that 65% of Generation Alpha now uses Roblox, up from 34% just two years earlier.

Statistic showing 65 percent of Generation Alpha now plays Roblox regularly

That jump from 34% to 65% in just two years tells us something important. This isn’t a passing trend—it’s becoming the default way kids socialize.

And Jeff Lin, PhD in Psychology from the University of Washington and Game Director at Meta’s Horizon Metaverse, puts it plainly: the line between digital life and “real” life simply doesn’t exist for most kids anymore.

“I don’t think anyone ten years ago would have imagined virtual birthday parties as the norm. But it’s very normal to kids these days to think about their digital life and their real life as just being a blend.”

— Jeff Lin, PhD, Game Director at Meta’s Horizon Metaverse

That blend is exactly what’s confusing parents—and exactly what we need to understand.

Why Your Child Thinks Robux Is Real Money

Parent and eight-year-old child sitting together on couch looking at tablet screen with child pointing enthusiastically
When they explain why they need that specific avatar item, they’re showing you their social world.

Here’s what took me a while to grasp: when my daughter asks for a specific avatar outfit, she’s not being materialistic in the way it might appear. She’s doing something developmentally appropriate—experimenting with identity in a social environment.

Research from arXiv studying 48 children ages 8-13 found that kids use avatars for four main purposes: accurately portraying themselves, experimenting with alter egos, connecting socially with friends, and signaling status to peers.

Four-panel infographic showing avatar purposes including self-portrait, experiment, connect, and status
These four purposes explain why your kid cares so much about pixels that look like clothes.

One child in the study explained her avatar choice simply: “It has black hair like me.” Another admitted: “I don’t really wear ripped jeans, but it just looks good on the avatar.”

This is identity exploration wearing a digital costume. And it comes with real social stakes.

The same research documented what children call the “bacon hair” phenomenon—free, default avatars mark players as newcomers and invite social judgment. As one child put it: “People make fun of them, not just because of the bacon hair, but because it probably means they’re newer.”

Comparison chart showing default avatar labeled probably new versus customized avatar labeled probably cost Robux
Kids decode social status from avatars the same way adults read outfit choices at a party.

Children in the study consistently associated visual quality with monetary value: “If it looks really nice and good, then it probably cost Robux.”

For kids navigating this social landscape, virtual items aren’t frivolous—they’re tools for belonging.

The “Wardrobe Effect” (And What Parents Get Wrong)

Teenager in messy bedroom with open closet full of clothes while wearing simple casual basics
Full closet, same three outfits on rotation. Sound familiar?

Here’s something that surprised me and might comfort you: researchers found that children accumulate many avatar items but consistently use only one favorite. One participant hadn’t changed their main avatar “for as long as I’ve been playing Roblox.”

Sound familiar? It’s exactly how my teenagers treat their actual closets—full of clothes, wearing the same three outfits on rotation.

Child development specialists call this the “Wardrobe Effect,” and it reframes the “wasted money” concern. Children still expressed excitement about their collections and remembered items they “used to think looked nice,” even when no longer worn. The accumulation itself serves developmental purposes beyond individual purchases.

What we’re watching isn’t materialism—it’s normal identity experimentation that happens to occur in a digital space. Understanding this doesn’t mean unlimited spending, but it does mean we can engage with our kids about virtual purchases without dismissing what matters to them.

Inside the $2.4 Billion Economy

Let’s talk numbers, because the scale matters.

The University of Oregon research found the average Roblox player spends about $10 monthly on virtual currency. In just the first three quarters of 2023, users purchased $2.39 billion worth of Robux globally.

That’s not a typo. Nearly two and a half billion dollars in nine months, spent primarily by children on items that exist only as pixels.

According to a 2023 ACM study, Roblox hosts approximately 24 million games created by 9.5 million developers—and 54.86% of its daily active users are under age 13.

Statistic showing 2.4 billion dollars spent on Robux in just nine months of 2023

What are kids actually buying? Avatar customizations dominate, followed by game passes that unlock abilities within specific experiences. Limited-edition items create trading economies where children learn concepts like scarcity and value assessment.

But here’s where my parental radar activates: that same ACM research documented that loot boxes—randomized reward systems—are “rampant” in top Roblox games. These function as what researchers carefully termed “de facto gambling” for children seeking rare items.

Infographic showing loot boxes with mystery rewards targeting the same reward pathways as slot machines
That “maybe this time” feeling? It’s by design.

The psychological pull of “maybe this time I’ll get the legendary item” operates on the same reward pathways that make slot machines compelling to adults.

The platforms differ somewhat. Minecraft’s marketplace offers more direct purchases with clearer pricing, while Roblox’s user-generated economy creates wider variation in value and more opportunities for impulse decisions.

The Two-Sided Reality Parents Face

Parent sitting at kitchen table with coffee looking thoughtfully at laptop screen with concerned but open expression
That moment when you realize you need to understand something your kid takes for granted.

I’ll be honest: researching this topic left me holding two truths that feel contradictory but aren’t.

On one side, investigative research reported by The Guardian found that children as young as five could communicate with adults in testing scenarios, with minimal effective age verification.

“The new safety features announced by Roblox don’t go far enough. Children can still chat with strangers not on their friends list, and with 6 million experiences, how can parents be expected to moderate?”

— Damon De Ionno, Revealing Reality

He’s right. We can’t monitor everything. And real parents have shared real horror stories—grooming incidents, exposure to inappropriate content, children developing anxiety after encountering disturbing material.

On the other side, University of Utah Health launched a mental health initiative on Roblox specifically because that’s where teens already are.

“We are meeting teens where they are and connecting them with valuable information in a way that seamlessly ties into the game experience.”

— Dr. James Ashworth, Huntsman Mental Health Institute

The platform is being used to teach coping skills, mindfulness, and emotional regulation—with chat disabled and usernames anonymized for safety.

Similarly, researchers published in the Journal of Medical Internet Research created a Roblox game that successfully improved body image among 9-13 year olds. Eighty percent of participants enjoyed it; 76% would recommend it to friends.

Comparison chart showing platform risks including strangers and loot boxes versus benefits including mental health tools and social connection
Both columns are true. That’s what makes parenting in 2025 so complicated.

These platforms aren’t inherently harmful or beneficial. They’re environments that amplify both possibilities.

What This Means for Your Family

After diving deep into this research, here’s where I’ve landed for my own household—and what I’d suggest exploring in yours.

Virtual currency can be a financial literacy sandbox. The University of Oregon research found that children who engage with Roblox economies learn real concepts: spending within limits, saving for larger purchases, assessing value, even basic trading principles. Games like Adopt Me! teach “the basics of trading and value through figuring out what different pets are worth.”

Statistic showing 74 percent of parents now play games alongside their kids

The key is involvement. That same research found 74% of parents now play games alongside their children—up from 30% in 2008.

This co-play creates natural opportunities to discuss purchases, model decision-making, and observe what your child actually values.

Dismissal carries opportunity cost. When we tell kids virtual items are “fake” or “a waste,” we miss the chance to understand their social world and guide their thinking. Those items are real within the context that matters to them. If you’re curious about how gaming compares to traditional toys developmentally, the answer is more nuanced than most headlines suggest.

Reasonable limits still matter. Just because virtual gifts serve developmental purposes doesn’t mean unlimited spending makes sense. Monthly budgets, parental controls, and conversations about loot box mechanics all help children develop judgment they’ll need in increasingly digital economies.

This connects to larger shifts. Virtual gift culture isn’t happening in isolation—it’s part of the broader evolution of digital gift culture that’s reshaping how all of us exchange generosity and mark celebrations.

Child around eight years old making excited face while holding up Roblox gift card like a trophy with birthday decorations in background
That face tells you everything you need to know about why this gift card matters.

My 10-year-old did get her Roblox party, by the way. I watched her friends gather, exchange virtual gifts, and genuinely celebrate together. It looked nothing like my childhood birthdays—and somehow, watching her face, it looked exactly the same.

Frequently Asked Questions

Why do kids want Robux so badly?

Virtual items function as social currency among children—how their avatar looks signals status to peers. Research shows kids make judgments about players based on whether their items “probably cost Robux.” For children, these aren’t frivolous purchases but tools for identity expression and belonging.

How much do kids typically spend on Roblox?

The average player spends approximately $10 per month on Robux. In the first three quarters of 2023, users purchased $2.39 billion worth of Robux globally—indicating this is mainstream behavior, not outlier spending.

Are virtual gifts a waste of money?

Research shows children treat virtual items like physical wardrobes—accumulating many but consistently using favorites. While individual purchases may go unused, the activity of choosing and customizing serves identity experimentation purposes that are developmentally normal.

Is it safe to give kids Robux?

Robux itself is safe, but spending requires oversight. Loot boxes are prevalent in popular games and function as gambling mechanics for children seeking rare items. Set spending limits through parental controls, and consider co-playing to understand what your child encounters.

Share Your Story

Has virtual gift culture shown up at your house? I’d love to hear whether your kid has asked for Robux, in-game items, or even a virtual birthday party—and how you’ve navigated the “but it’s not real money” conversation.

I read every comment—virtual parenting questions are my new research rabbit hole.

Share Your Thoughts

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References

Molly
The Mom Behind GiftExperts

Hi! I'm Molly, mother of 8 wonderful children aged 2 to 17. Every year I buy and test hundreds of gifts for birthdays, Christmas, and family celebrations. With so much practice, I've learned exactly what makes each age group light up with joy.

Every gift recommendation comes from real testing in my home. My children are my honest reviewers – they tell me what's fun and what's boring! I never accept payment from companies to promote products. I update my guides every week and remove anything that's out of stock. This means you can trust that these gifts are available and children genuinely love them.

I created GiftExperts because I remember how stressful gift shopping used to be. Finding the perfect gift should be exciting, not overwhelming. When you give the right gift, you create a magical moment that children remember forever. I'm here to help you find that special something that will bring huge smiles and happy memories.